Maze Game Documentation
My game completion schedule
Week
1
To
start the Documentation and begin researching sprites and backgrounds. I started some sprites and got some backgrounds started in Fireworks CS6.
Week
2
Concept sketch was all drawn out and finished in Flash Pro CS6. I also finished my backgrounds and sprites.
Week
3
I created my game in Gamemaker with the sprites and backgrounds I used along with some other extra things. I Finish all the backgrounds and sprites along with the coding and some sounds/music.
Week 4
Budget
The budget is £1000
| Use | ||
| Loading up programs | ||
| For using computer | ||
Clearances
Paper
work of all copyright clearance including (possibly) contracts with concept artists,
facilities, music producer. If you do not have any of these then you might have to cancel making your game depending on how much work needs to be done.
The main reason for pre-production work in companies is to make sure that their plans go along with the laws and regulations which are the main control of the industry as without going along with these laws/regulations then your game/movie/show etc, may not get made at all. Some of the legal issues that you have to consider during pre-production is getting permission to use copyrighted material, the health and safety regulations that you need to go along with, and getting permission from people who you might have in what you are making. There are many Regulatory Bodies such as Ofcom, Press Complaints Commission, Advertising Standards Authority, Pan European Game Information and Entertaintment Software Rating Board.
These all are companies that rate videogames on who they are appropriate for and make sure that they meet the correct guidelines or else the games might be banned. There are also companies such as Trade Associations which help videogame developers and promote the gaming industry. Some examples of these companies are the Independent Games Developers' Association, Entertainment and Leisure Software Publishers' Association (which in 2010 was re-branded to UKIE), British Interactive Media Association. All of these companies help the gaming industry and make sure that people are not going against the codes of practice.
These all are companies that rate videogames on who they are appropriate for and make sure that they meet the correct guidelines or else the games might be banned. There are also companies such as Trade Associations which help videogame developers and promote the gaming industry. Some examples of these companies are the Independent Games Developers' Association, Entertainment and Leisure Software Publishers' Association (which in 2010 was re-branded to UKIE), British Interactive Media Association. All of these companies help the gaming industry and make sure that people are not going against the codes of practice.
Health & Safety Assessment
A few Health and Safety concerns are that I might end up spilling some coffee on a computer or other kinds of risks that might hurt you or the computer such as overheating, eating food or even falling on scissors. Other safety concerns might be wires or other electrical related items strewn across the floor. Keeping the work area clean and tidy along with making sure things like chairs or tables aren't going to cause an accident is a good idea.
Contingency
- Some work could get saved over - Making sure you don't have lots of things open at a time that could be saved over and also don't work on the game if you're tired.
- Work could accidentally get deleted - copying files over to another drive or onto a flash stick will help prevent this.
- Hard drives could break - Backing up hard drives and work on the game will help a lot.




No comments:
Post a Comment