How I created My Model
First of all I created a polygonal sphere to make the head, I then set the object to Face mode and then proceeded to use the Move tool to create indents and craters in the sphere to make it look more like a head.
I then added the teeth and eyeballs made out of cubes and spheres and moved them with the move tool, this made it look more like a human, I then proceeded to create a polygonal torus for the neck and a polygonal cylinder for the body.
I then added the spheres as shoulders and added some cylinders as the arms
I then proceeded to add more spheres as elbows and also the cylinders again as forearms, these arms can now be easily animated as it has proper joints.
After that with the finishing touches I added cube hands to the person so he can hold items or weapons.

cube stretched with the scale tool so his legs can
be attached to there rather than to his stomach.
Now he has joints in both legs and arms he can easily be animated.
I also need to add some sphere knees here so he
can walk properly and be animated.
The next thing we need to do is add in the shoes/feet to the legs so he can walk.
Now we have finished with the actual model it is time to add textures which make the model more realistic and less like a piece of clay.
Here we see the model with all the textures added to him.
Now we have added the eyes and the mouth by using the 3d paint tool which help him look more like a human.
And here is the finished product, complete with eyes, teeth, clothes, shoes and blood along with opposable arms and legs for animation.

















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